AnimPlayer supports command line parameters when starting the application (AnimPlayer.exe).
This is quite useful if you want to include AnimPlayer in an existing workflow or pipline.
- To launch AnimPlayer from Autodesk 3d Studio Max please click here.
- To launch AnimPlayer from Autodesk Maya please click here.
To load a sequence pass a single file name or folder name including the full path e.g.:
- AnimPlayer "c:\data\media\test\test_01.0001.tga"
- AnimPlayer "c:\data\media\test\"
You can also add a settings file name (.animplayer_set) to load a specific configuration, e.g.:
- AnimPlayer "c:\data\test_01.0001.tga" "c:\data\ntsc.animplayer_set"
together with a sound file name (.wav) to load a sound file, e.g.:
- AnimPlayer "c:\data\test.0001.tga" "c:\data\ntsc.animplayer_set" "c:\media\speech.wav"
Specifying a project file name (.animplayer_prj) to load an existing project is also valid, e.g.:
- AnimPlayer "c:\data\media\current_project.animplayer_prj"
File Names, Numbers and Wildcards
It is highly recommended to put all file names in "double quotes".
AnimPlayer always expects an image file name in the following format:
| path | name | number | extension |
|---|---|---|---|
| c:\data\media\ | test_01. | 0001 | .tga |
- The path can be either a drive path (c:\data\media\) or an UNC path (\\Server1\media\).
- AnimPlayer supports any digit length of ordinal frame numbers but all files of an sequence must have the same amount of digits . The frame number have to be the last part of the file name, but in front of the extension.
- An image extension starting with a . is always required.
List of valid wild cards
- @ or ? substitute a single char in the name or number.
- # or * substitute the entire frame number.
- wildcards in path or extension may work but are currently not officially supported.
Valid examples:
| \\Server1\media\test_??.#.tga | loads all frames of all tests (same as next line) |
| \\Server1\media\test_??.####.tga | loads all frames of all tests |
| C:\media\test_01.00??.tga | loads frames 0-99 of test 01 |
Unix Style File Names
AnimPlayer supports unix style file names. All unix filenames will be mapped to drive C:\, e.g:
/tmp/previews/render_01234.tga -> C:\tmp\previews\render_01234.tga
Better suggestions are welcome!
Complete Command Line Reference
- AnimPlayer imagefile|path [-singleframe]
- AnimPlayer imagefile|path [settingsfile] [soundfile]
- AnimPlayer imagemask [startframe[-endframe] [step]] [settingsfile] [soundfile]
- AnimPlayer projectfile
| Symbol | Description | Example |
|---|---|---|
| imagefile | full qualified image filename without wildcards | |
| path | full qualified path to a folder | |
| imagemask | image file name with path where the number is replaced by wildcard(s) | |
| settingsfile | filename of a AnimPlayer settings file with extension *.animplayer_set | |
| soundfile | filename of a uncompressed wave sound file with extension *.wav | |
| projectfile | filename of a AnimPlayer project file with extension *.animplayer_prj |
|
| startframe | number of start frame | 123 |
| -endframe | number of end frame, works only together with startframe | 123-244 |
| step | load only every step frame, works only together with start/endframe | 2 |
| -singleframe | loads only the very first frame, operates AnimPlayer like an image viewer | |
| | | means or | |
| [] | for optional parameter(s) |
Examples
AnimPlayer \\server1\media\layer_#.tga 120-340 2 d:\speech.wav d:\ntsc.animplayer_set
Loads every 2nd frame of sequence layer_#.tga from frame 120 to frame 340,
also loads a sound and settings file.
AnimPlayer c:\media\zbuffer_0123.tga -singleframe
Loads only c:\media\zbuffer_0123.tga and supress automatic sequence detection