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Features

General Featrues

  • easy installation and licensing
  • compressed colorspace modes which save 50% of memory compared to other players
  • project based settings
  • configurable GUI, separately for fullscreen presentation mode
  • GUI themes

Standard Playback

  • judder free tv field playback with real time field order swapping
  • playback of RGB- and alpha channel
  • playback of individual red, green , blue channels in color or grayscale
  • playback of inverted alpha channel
  • adjustable synchronized sound playback
  • windowed playback
  • full-screen presentation mode
  • interactive scrubbing with mouse
  • [ InPoint / OutPoint ] playback

Stereoscopic + Dualstream Playback

  • Only 1st stream
  • Only 2nd stream
  • Horizontal split-screen
  • Vertical split-screen
  • Adjustable split position and split indicator
  • Stereo_GlassesStereoscopic anaglyph red/cyan
  • Stereoscopic anaglyph magenta/green

Workflow Integration

  • AnimPlayer smoothly integrates in any workflow or production pipeline with a rich set of command line parameters as well as text based settings and project files.
  • For 3D artists full seamless integration for 3ds Max and Maya is also provided.

Display

General:

  • fully interactive zoom and pan
  • flip horizontal / vertical
  • RGBA historgram
  • interactive 8bit + 16bit (exr only) RGBA color info
  • interactive gamma correction

Timecode:

  • timecode, filename and speed display
  • SMPTE timecode support for FILM, PAL and NTSC
  • 0 or 1 based timecode / frame display
  • timecode based on filename number

If not in playback mode AnimPlayer is able to display

  • Z-Buffer / Inverted Z-Buffer
  • original color space

TV Simulation

  • YUV 4:2:2 colorspace*
  • full real-time 1080 i+p HD TV resolution playback*
  • display of individual tv fields in real time with realtime field order swapping
  • dynamic real time adjustment of any pixel and image aspect ratio using hardware acceleration*; common presets are available
  • visual jitter detection and exact playback speed**
  • safe frames for action and title areas

Loading

  • entire project loading (and saving)
  • most recently used filelists
  • drag + drop of files from Explorer
  • file as command line parameter
  • playlists via IFL (Image File List) format
  • clever multi-threaded background caching
  • automatic image sequence detection
  • automatic broken sequence detection (also display of missing files)
  • automatic or manual reload of changed or added images

Formats - read / import

Standard image formats:

  • 8 bit per channel (24/32 bit) image formats:
    BMP, Maya IFF, JPeG, PNG, P?M, RGBa, RLA, RPF, SGI, TGA, TIFF

High dynamic range formats:

  • 10-16 bit per channel (48/64 bit) image formats:
    Cineon, DPX, OpenEXR, PNG, Maya IFF, RLA, RPF, SGI and TIFF format
  • 32 bit per channel (96/128 bit) images:
    HDR / RGBE, OpenEXR, TIFF, RLA and RPF format

Other features :

  • Alpha channel supported by all formats above, except JPeG
  • Z-Buffer channel supported by:
     OpenEXR, Maya IFF, RLA and RPF format 
  • any other channels are currently ignored
  • AnimPlayer is capable of reading and playing image dimensions up to 8192 x 4096 pixels*

OpenEXR import features:

  • Interactive Exposure- and Gamma control
  • Display- and Data rectangle
  • Alpha channel and Z-Buffer
  • all Half16 and Float32 channels
  • SXR format for stereoscopic 3D playback
  • Fast multi threaded decoding

Cineon | DPX import features:

  • Linear and logarithmic colorspace
  • 10 bit black- and white point
  • Display- and film gamma

Sound formats: Uncompressed WAVE files.


Movie
formats:

AnimPlayer uses the DirectShow® interface to load movies. This means AnimPlayer is able to load almost every movie format which can be playbacked in Microsoft's Media Player®. In general these formats should be supported on every system:

  • AVI, Windows Media WMV, MPEG 1 and MPEG2 (if a DVD player is installed)

Other formats might be supported as well, but because every system has different DirectShow® configurations we can't predict which movie formats are supported on a certain system.


Formats - write / export

Exporting of an image sequence is supported in these following formats:

  1. BMP - 24 + 32 bit (with alpha), uncompressed
  2. JPG - YUV 4:2:2 subsampling + custom compression ratio
  3. PNG - 24 + 32 bit (with alpha), ZIP compressed
  4. TGA - 24 + 32 bit (with alpha), uncompressed + RLE compressed
  5. TIF - 24 + 32 bit (with alpha), uncompressed + RLE, LZW or ZIP compressed
  6. AVI - uncompressed + custom compression with "Video for Windows"

Alpha channel splitting is supported for all formats above.

  • IFL - an image file list has no additional settings

Exporting supports the entire sequence or In/Out Point markers.


* Hardware acceleration and maximum image size depend on the graphic card and driver and can't be guaranteed. In general, all major graphic card drivers works finbe. YUV 4:2:2 colorspace and real time HD playback may not work perfecly on all hardware.

** Works only exactly if system is not busy with other tasks (i.e., rendering) and if hardware acceleration is available.*

Updates

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